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Imagine, if you will: Meradinis! The stuff of myths and legends! The Turtle Island of the stars – home planet to the fearsome and once legendary Corsairs – the terrors of the black, the monsters in Human form who killed innocents and waged a campaign of terror against the colonies for decades! Meradinis! The reputation of that place – that terrible place, a place of death and destruction that beckoned to adventurers, killers, profiteers and fortune seekers! Meradinis... The very name of this world grabbed the imaginations of young boys and girls, and universally mesmerized dreamers and romantics alike.
Dedication
To my wife Wendy, who loves dark, twisted stories as much as I do.
Dead Beckoning
Imagine, if you will:
Meradinis!
The stuff of myths and legends! The Turtle Island of the stars – home planet to the fearsome and once legendary Corsairs – the terrors of the black, the monsters in Human form who killed innocents and waged a campaign of terror against the colonies for decades! Meradinis! The reputation of that place – that terrible place, a place of death and destruction that beckoned to adventurers, killers, profiteers and fortune seekers! Meradinis... The very name of this world grabbed the imaginations of young boys and girls, and universally mesmerized dreamers and romantics alike.
The truth was far less romantic – and as reality so often demonstrates in real life – rather ugly and brutal. The Corsairs who raided nearly every single Human colony over the span of a century, sowing terror, death and misery as they went, were not the corn-ball comics from old Earth tales that hopped about on peg-legs, with parrots on their shoulders, saying 'Arr!' to everything in general. They were anything but.
Behind the Corsairs and their sinister culture of plunder and violence lay a history fraught with a desperate, brutal struggle to survive, a vengefulness and a cruelty – and a drive to survive by any means necessary – chiefly of which was their predation upon other worlds... And it was their predatory nature that struck fear into the hearts of neighboring fringe worlds – and, some whispered – in the hallowed halls of the Terran Congress itself.
These marauders had started out as refugees who fled the dying planet Earth more than a century earlier, in the turmoil that followed a final great World War between archaic Human nation-states. The ancestors of what would become the Corsairs fled the turmoil and left the ruined Earth behind. Legends and myths told of these rough, tough survivors who made a home for themselves in uncharted, unclaimed space far outside the Empire's territory. Of course, there wasn't a Terran Empire then – only a divided Earth that had only just survived the devastating war.
The proto-Corsairs began to run out of supplies as they traveled, and became scavengers as they kept moving deeper and deeper into the black... until they found this world, this pristine beautiful blue-green planet, and thought it far away enough from Earth to start over. That was what they'd wanted – to start over – at least that had been the plan all along, and since they hadn't bothered to maintain communications with Earth, it was easy to sever all ties and to pretend there would be no one else to answer to for their actions.
Out there in the black, they found a kind of 'splendid isolation'– only more splendid, and more isolated, than any other. In the blackout of their isolation, however, they missed out completely on all subsequent news and developments from Earth. They never knew that Earth recovered from the turmoil of the 'Big One', or about its miraculous unification and advancement – or about the ravages of the Gimp War just a few years after that – followed in turn by Earth's amazing rebirth at the center of its own young interstellar empire. Over the next few decades though, that policy of isolation was to change, slowly.
The band of refugees had settled somewhere in what would eventually be called the Omegan Quadrant, and soon their scavenging became a mainstream way for the fledgling Corsair civilization to rise from merely eking out a bare living, to a thriving criminal enterprise founded on violence, plunder and fear. It was far easier for them to take what they needed than to actually produce it themselves, leading to the development of a culture based entirely on piracy. At the end of the Gimp War, the victorious planet Earth had beaten off the alien invaders, and Earth emerged as the new power in that part of space, and as might be expected – as new powers do – they began to expand and to exert their control over the surrounding systems. The Terran Empire's rapidly growing chain of colonies began the inevitable process of pushing back the boundaries of unknown space – and with them, their boundaries. The Terran Empire and its Commonwealth of member colonies became a beacon of peace and prosperity – unknowingly right on the doorstep of a violent aggressor.
In the Omegan Quadrant, Corsair descendants looked back at the distant home of their ancestors and the vast treasury of resources being plied into its space travel, colonization and commerce. These new Terran colonies had the very resources the Corsairs found hard to come by out in deep space. Taking the benefits of the labors of others seemed a logical, convenient – and altogether cheaper – alternative to developing entire infrastructures from the ground up.
As time went by, the Corsairs made regular forays into Imperial space – hijacking and stealing small ships and loderunners, attacking small settlements and under-defended outposts – but their own base remained a mystery. Rumors, myths and legends grew around them. The Corsairs' home was known only as Turtle Island, named so after the mythical island colonized by Earth buccaneers in the 17th century. At first, the Corsairs were really only bothersome, merely poking and prodding at the outskirts of the outermost colonies. Later, they became bolder and bolder still until each passing year marked increased incidence of pirate attack. Eventually however, they would rise to become the single biggest threat the Terran Empire had faced since the Ruminarii.
It had always been a point of interest to astro-anthropologists and stellar economists how such 'vampire economies' developed, subsisting off detached, larger, more conventional economies. In this case, trade agreements would've been impractical because the very notion implied the Corsairs had something to actually trade in exchange for goods and services, which was untrue.
The Corsair economy was outwardly only a one way street – from outside, in. Piracy was their commerce. This form of replenishment and acquisition created among the Corsairs a mindset of 'there's plenty more where that came from', encouraging among the orphaned colonists the consumerist mindset, but combining it with a philosophy if you will, of entitlement. It became theirs because they could take it – and because they did. The Corsairs resented the Terrans because to them, the Terrans were the 'haves' – and they were the 'have-nots'. The Corsairs had a need and were smart enough and strong enough to take what they wanted – and of course, were prepared to fight for it. The Corsairs also no longer viewed themselves as being beholden to Earth or to other people from Earth, but as a separate society, a predator society free to take whatever they needed without having to answer for their actions to those outside their culture. For that reason, they scoffed at Terran laws, Terran courts, and Terran threats of retribution – and kept the location of their home world a closely-guarded secret.
The very first Corsair raids first affected the outer colonies of the young Terran Empire. More vulnerable and open to attack, they were easy prey for the daring and enterprising new space pirates – who plundered and murdered their way into the next century. They knew very well that Earth would not tolerate such brigandage if they knew where to strike – but in the end their secret, as most secrets do eventually, came out and with it, their doom.
Which brings us to more recent events.
One day, not too long ago, a Terran star base near Tremaine – one of Earth's oldest colonies, fell mysteriously silent... The Terrans sent a ship to investigate, only to discover the star base had been attacked by a large fleet of Corsair raiders, and virtually destroyed. Everything of value had been looted and plundered from the station, with great loss of life. The psychological shock was far more significant however, because it implied that the Corsairs had reached a level of strength where they no longer saw the Terran's military response as a threat... Action had to be taken.
A few hours later, while the ship that had been sent to investigate – the I.S.S. Antares – was on its way to Tremaine, they encountered a Corsair ship that had been left behind to spy on the ruined star base, and captured it – with the location of the Corsair home world still intact inside its nav-computer! Following a successful scouting operation, in which agents of the Terran Imperial Space Fleet infiltrated the planet Meradinis' defenses, the Terrans sent a large heavily armed fleet to settle the score with their long lost cousins, putting an end to nearly a century and a half of interstellar terror.
Traditionally, Corsair ships were converted loderunners and other old spacers toughened up and armed with improvised weapons. For the most part, the Corsairs fought using heavy industrial lasers, electro-magnetic rail guns that fired everything from iron-rich meteorites to warheads made from mining explosives. They had put up a fierce fight, but though they fought fiercely, they did so at the receiving end of state-of-the-art energy weapons and potent high yield slam-torpedoes – with predictable results.
After nearly two days of fierce fighting in the skies around Meradinis, the fighting was finally over and the Terran Space Fleet had taken the field. The Terrans had won, and had finally cornered their venomous, defeated foe in its own den. In orbit, where the battle of Turtle Island was fought, the remnants of the once feared predatory Black Fleet drifted, blazing, while the Corsair civilization below breathed its last. Too many of the black ships were destroyed to count, but it was later estimated that they numbered around five hundred, all types included. The Black Fleet had been decimated, with all but few ships destroyed, scattered to space. The shattered marauders hung suspended in the night sky, burning bright and telling a sinister tale that was not quite... yet... over.
The ships of Earth paused, holding orbit over the planet. On Meradinis, the populace held its breath and prepared to meet the expected airborne invasion. The Corsair's strength had been their fleet, and the scant ground forces would offer little noteworthy resistance to a well-disciplined landing force of Star Marines, as Imperial troop-landers delivered them to the surface, while fighter squadrons provided total air-cover.
In the capital city of Tortuga below, in the Black Palace, the man known as the Patron – Martel the Mighty, ruler of this dark world – had packed his coffers and was now also, presumably, making good his escape. For the Corsair elite and ruling class – those whose hands were literally dripping with blood and who had profited from the bloodshed and violence that had terrorized dozens of worlds – escape was the only option left, and he would not be the only one to mount an escape attempt, nor be the only one to succeed. For years to come there would be countless bounties offered on missing prominent Corsairs that had slipped through the net, with the occasional report of so-and-so being spotted on some or other rim world, presumably sporting a new beard and a pair of sunglasses – which might have raised a few eyebrows in the case of the many female Corsairs.
Meradinis! Turtle Island! ...It was a little corner of chaos!
The speeding black ship had left behind Meradinis, Tortuga and home three days ago, fleeing in crushing, humiliating shame – and all three days had been a constant running battle to survive! For three days the accursed Imperial warship Indomitable had followed, firing on them at every opportunity. Death or imprisonment now awaited those who called themselves Corsairs – and though this death sentence was now more a certainty rather than just a possibility, Sona Kilroy, or "The Hammer" as he was called by his men, was not prepared to give up his freedom so easily.
Piracy was his life and he'd known no other, nor did he seek any alternative. He was tough and cruel, a despicable man, a case in point when academics quoted the barbarism by which the Corsairs had made themselves known and feared across the star systems of the peaceful Terran Empire. At forty two years, Sona Kilroy stood tall and strapping, a powerful figure. Rising to the rank of Admiral in the Corsair fleet had been no easy feat – nor had it ever been so for any predecessor. It took intelligence, skills, determination, resilience, creative thinking, brute force, and sheer cunning to achieve – and perhaps also a large slice of luck. As much as it had cost him to achieve that rank, it took nearly twice as much to hold onto.
Imagine, if you will: The Ruminarii Hammerhead was so named because of its peculiar hull shape. Being the main warship of the warlike Ruminarii, they were as much feared as hated. (The current advice in general circulation would be ‘if you see one, look for a hole – crawl into it and then pull it in after you.’) A hammerhead is about a kilometer long and is a dark shiny black, as black as space and – as some whisper, as dark as the souls of the Ruminarii themselves. As you may follow, they are an extremely hostile species (i.e. there is no word for ‘welcome’ in the Ruminarii language.) In four short centuries they had managed to lay waste to almost a thousand star systems, enslaving their populations and stripping them of all they wanted.
Imagine, if you will: A bright yellow star lit the darkness somewhere in deep space, accompanied by its rather dysfunctional family of nine deceptively ordinary-looking planets. During its enormously long lifetime many beings had named it from the far ends of distant telescopes, including it into numerous star clusters and constellations as they were perceived from their vantage points. Once, or maybe twice, creatures simply looked up into their own skies to name it from their own now long dead and deserted worlds. In more recent times, beings from a world that orbited a different sun far away gave it a name too – creatures that called themselves Human, who travelled here and settled on one of its inner planets. The planet they chose to make a new home on? They called that Deanna. They called the star Ramalama.
Imagine, if you will: The battle cruiser was lost. In the desolation of the vastness of space, all was silent. All, that is, except for the screaming. Then that too fell mercifully silent. Captain Armon Kaine was the last of his crew that had survived – or at least, if any others were still alive, he was unaware of them. It didn’t seem likely, given the circumstances. Somehow that… thing had managed to kill every one of his crew within the space of only a few days! All had died horribly – mangled and mauled to death!
Honestly, Gary didn’t know what to say to Jenny Grauffis! What was he supposed to say? That she shouldn’t cry because she would get to see her sister again? That Danielle might survive this terror, and one day come home? He knew that would be a lie. Nobody survives things like that intact and gets to go home again. This was the part that Scrooby had told him was going to be so hard!
Imagine if you will: Somewhere in the depths of space a somewhat ordinary, boring-looking medium-sized yellow star cast weird-looking shadow-puppets across the dark interstellar wastes that currently belonged to the Terran Empire. Nine planets spun around it in suitably eccentric orbits – tiny slivers of matter that had rolled up into little balls and wished the rest of the universe would just bugger off and stop staring. When the Humans arrived here they settled on one of them and (in polite company) called it Home. Since it was a frontier world where roughing it was a way of life, there was very little at all to laugh at. So one bright su – um, day, they called the star Ramalama – and named the two tiny moons of their new home Ding and Dong. (This is something of a local joke.) Since that time, the Terran colony known as Deanna flourished and prospered to become the bustling third rate world it was today, which in case anyone is wondering, was a bright February morning in the distant future.
"A flag is all the proof you will ever need that any government is up the pole." - Christina Engela.
Once upon a time, there were two kingdoms once at peace. The kingdom of Salem and the kingdom of Mombana... Until the day, the king of Mombana passed away and a new monarch took over, Prince Cone. Prince Cone, has always been hungry for more power and more and more. After his coronation, he attacked Salem. The attack was so unexpected, Salem never prepared for it. They were caught off guard. The king and Queen was killed, the prince was taken into slavery. The people of Salem that survived the war was enslaved, their land taken from them. Their women were made sex slaves. They lost everything, including their land. Evil befall the land of Salem in form of Prince Cone, and the prince of Salem in his slavery was filled with so much rage. The prince of Salem, Prince Lucien swore revenge. 🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳🌳 Ten years later, thirty-years old Lucien and his people raided a coup and escaped slavery. They went into hiding and recuperated. They trained day and night under the leadership of the fearless and cold Lucien who was driven with everything in him to get back their land, and take Mombana land too. It took them five years before they ambushed and attacked Mombana. They killed Prince Cone and reclaimed everything. As they screamed out their victory, Lucien's eyes found and pinned the proud princess of Mombana. Princess Danika. The daughter of Prince Cone. As Lucien stared at her with the coldest eyes anyone can ever possess, he felt victory for the first time. He walked to the princess with the slave collar he'd won for ten years rattling in his hand as he walked. He reached close to her and with a swift movement, he collared her neck. Then, he tilted her chin up, staring into the bluest eyes and the most beautiful face ever created, he gave her a cold smile. "You are my acquisition. My slave. My sex slave. My property. I will pay you in spades, everything you and your father ever did to me and my people." He stated curtly. Pure hatred, coldness and victory was the only emotion on his face. .
It was supposed to be a marriage of convenience, but Carrie made the mistake of falling in love with Kristopher. When the time came that she needed him the most, her husband was in the company of another woman. Enough was enough. Carrie chose to divorce Kristopher and move on with her life. Only when she left did Kristopher realize how important she was to him. In the face of his ex-wife’s countless admirers, Kristopher offered her 20 million dollars and proposed a new deal. “Let’s get married again.”
Rachel used to think that her devotion would win Brian over one day, but she was proven wrong when his true love returned. Rachel had endured it all—from standing alone at the altar to dragging herself to the hospital for an emergency treatment. Everyone thought she was crazy to give up so much of herself for someone who didn’t return her feelings. But when Brian received news of Rachel’s terminal illness and realized she didn’t have long to live, he completely broke down. "I forbid you to die!" Rachel just smiled. She no longer needed him. "I will finally be free."
Despite being an illegitimate daughter, Lena bore a striking resemblance to the young lady of the Evans family. Faced with their threats, she was forced to take her half-sister’s place and marry Dylan. As an act of defiance, Lena seduced Dylan night after night, until she had him completely wrapped around her finger. Using his affections to her advantage, she set out to undermine the Evans family. Over time, Dylan began to notice something odd about his beloved wife...
Daisy is the illegitimate daughter of Mr. Hubert. His company went bankrupt, so he asked for help from Drkov's house. They agreed to help Mr. Hubert but with one condition. One of his two daughters must marry their nephew - Atlas Drkov. Atlas Drkov is a billionaire but he is disabled and uses a wheelchair. Yaretzi - daughter of Mr. Hubert's official wife - does not accept marrying a disabled man. She and her parents made a plan. They kidnapped Daisy's mother, threatened her, and forced her to marry Atlas. To save her mother, she accepted. However, after getting married, she fell in love with this man, and so did he. Difficulties start from here.
For as long as Emily can remember, she has wanted to overcome her shyness and explore her sexuality. Still, everything changes when she receives an invitation to visit one of the town's most prestigious BDSM clubs, DESIRE'S DEN. On the day she chose to peruse the club, she noticed three men, all dressed in suits, standing on the upper level, near the railing. Despite her limited vision, she persisted in fixating on them. Their towering statues belied the toned bodies concealed by their sharply tailored suits-or so she could tell. The hair of two of them was short and dark, and the third had light brown-possibly blond-hair that reached the shoulders. The dark, crimson background incised their figures, exuding an air of mystery and strength. They stood in stark contrast to the unfiltered, primal energy that pulsed through the club. Shocked by the desires these men aroused in her, she was disappointed to learn that they were masters seeking a slave to divide and conquer. She couldn't afford the fee, and she also realized that they were outside her league. Emily hurriedly left the club, feeling disappointed and depressed, unaware that she had also caught the group's attention. A world of wicked pleasure, three handsome men. Over the years, they have lived a life of decadence, their lavish lair serving as a stage for their most sinister desires. But despite the unending parade of willing subjects, one woman sticks out. A mysterious stranger with white porcelain skin and a killer body, a slave, a name with no address, the first lady to attract their eye and they will go to any length to obtain her no matter the consequences.